Designing for less

For years, we’ve been designing with engagement as our key metric: get people in, get people back, get people to use our product as much as possible, several times a...

Brainwriting 6-3-5

Brainwriting 6-3-5 is a form of brainstorming that was developed as a way of getting around the group dynamic issues...

Experience Sampling

The experience sampling method (ESM) allows collecting real-time self-reporting data about subjective experiences such as mental state, emotions or thoughts.

Contextual Observation

Contextual observation can be used to study people’s behaviour in different environments, such as workplaces, homes, and public spaces.

Perceptual Maps

Perceptual maps are graphical representations of how people subjectively perceive products or consumer brands available in the market.

Designing Mindfulness

Designing Mindfulness is a manifesto from Mindfulness Everywhere. It is a result of us asking the question - how can...

Humane by Design

A resource that provides guidance for designing ethically humane digital products through patterns focused on user well-being.